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How to do minor damage to low level mobs now? I'm having some problems completing low level quests that require you to damage a mob and then use an item. I've tried unequiping everything and auto attacking but it doesnt work anymore. With the Grey Monk, its says Reap: Heal 2 damage from a creature. Do you have to heal 2 damage from a creature when you reap? I'm assuming yes because it doesn't say 'may' heal 2 damage. If I have a creature with 1 damage and my opponent has a creature with 3 damage, can I heal my creature or do I have to heal 2 damage to my opponent's. Jun 23, 2019 B(3+2=5) C(3) D(5) E(4+2) The 'D' card loses its +2 bonus from the wall, since it's no longer a flank creature. After you do that, you end your turn, and on his turn, your opponent plays a card that does three points of damage to all creatures in play. Dec 18, 2018 You MUST damage 2 creatures, if there are 2 creatures available to damage. That's consistent with several other cards, which might force you to do things you would rather not do. Until FFG speaks up, I think the German FFG community will have to decide whether to play the card as written or as intended (aka as the English is written).
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Do Damage Creatures Do Less Dmg Keyforge 2
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I think since the news about TG nerf, that it its strategically ilogical to give 10% damage bonus and 10% damage reduction in the last 2 talents.
Since TG nerf is very hard to keep fury warriors happy, the best should be eliminate -10% damage reduction from TG (damage reduction is something that nobody likes when reading) and redesign Unending Fury to something new without +10% damage bonus. The best option there is more rage generation. For example:
Unending Fury: You generate rage when missing a hit. Or you generate 5/10/15/20/25% more rage when you critically hit. Depending what is better for balancing warrior DPS. I think rage when missing is a great idea the same but opossite to overpower when dodge or parry. It has allways worked good in pvp, and it will perform pretty well in a fury spec.
Another good point for this, is that fury warriors will be free to waste or not talent points in Unending fury, without loosing 10% dmg bonus and allocate the points somewhere else.
A deep talent giving 10% dmg bonus, and the next and last talent reducing 10% dmg is something, at least, difficult to understand without feeling bad. And this is a game, it should be designed to feel good.
Thanks.